using TEngine;
using UnityEngine;

namespace GameLogic
{
    public class GameConfig : ScriptableObject
    {
        public string appVersion;

        public string unityVersion;

        /// <summary>
        /// 游戏平台号ID
        /// </summary>
        public int platformID;
        /// <summary>
        /// 支付平台号Code
        /// </summary>
        public int platformCode;

    }
}

